We build casual puzzle and arcade games for mobile, and take on art, animation and level-design commissions for other studios across Southeast Asia.
Start a conversationSmall teams, short cycles, and a lot of playtesting with friends and family in Quezon City.
A tile-connection puzzle built around Filipino parol lantern patterns. 120 hand-made levels, no timers, no pressure.
An endless side-scroller where you dodge Manila traffic. Our first title, still our most-played.
A daily Tagalog word game. One puzzle a day, shared with friends over chat.
An in-progress exploration game about pre-colonial sea routes. Currently in art tests.
We keep a short client list so the work stays hands-on.
2D and 3D assets for casual titles — concept through to production-ready files.
Difficulty curves and progression for puzzle games, with playtest reports.
UI motion, character rigs and short promotional loops.
English, Filipino and Cebuano copy for menus, tutorials and store listings.
Tala Interactive started in 2021 as two people sharing a desk. We are now seven, working out of a small office in Quezon City.