A small game studio in Manila.

We build casual puzzle and arcade games for mobile, and take on art, animation and level-design commissions for other studios across Southeast Asia.

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Selected work

Small teams, short cycles, and a lot of playtesting with friends and family in Quezon City.

Puzzle

Lantern Lines

A tile-connection puzzle built around Filipino parol lantern patterns. 120 hand-made levels, no timers, no pressure.

Arcade

Jeepney Dash

An endless side-scroller where you dodge Manila traffic. Our first title, still our most-played.

Word

Salita Daily

A daily Tagalog word game. One puzzle a day, shared with friends over chat.

Prototype

Balangay

An in-progress exploration game about pre-colonial sea routes. Currently in art tests.

What we take on

We keep a short client list so the work stays hands-on.

Character & environment art

2D and 3D assets for casual titles — concept through to production-ready files.

Level design

Difficulty curves and progression for puzzle games, with playtest reports.

Animation

UI motion, character rigs and short promotional loops.

Localisation

English, Filipino and Cebuano copy for menus, tutorials and store listings.

The studio

Tala Interactive started in 2021 as two people sharing a desk. We are now seven, working out of a small office in Quezon City.

Work with us